Prizes
What you can
walk out with.
Every machine on the floor is stocked by hand, and the prize counter is restocked as fast as it empties. Here is the sort of thing waiting behind the glass.






What's in the machines
Four kinds of prize
Stock moves fast and changes weekly, so treat this as the shape of things rather than a fixed list.
Character plush
The ones people come in for. Big recognizable faces on the top shelves, restocked as they go out of the door.
Everyday plush
Bears, cats, axolotls and whatever else has turned up this week. The bread and butter of a good trade-up run.
Capsule collectables
Blind-box figures, squishies and keyrings from the six capsule towers. Five credits a turn, and yours to keep the moment the capsule drops.
Novelty and toys
Nerf guns, puzzles, card games, Needos, fidgets and light-ups. Always worth a look before you commit your credits.

Trade up
Didn't catch the big one? Trade for it.
Nothing you win is wasted. Turn your catch in at the counter for its points value, then spend the points on something bigger. Points keep from week to week.
- 1Grab & GoCapsule toys, keyrings, plush characters, mini plush, candy1 catch
- 2Trade for medium prizesNerf guns, puzzles, games, cards, Needos, squishies1 to 10 points
- 3Trade for big prizesLarge plush, games, Nintendo Switch and plenty more11 to 1,000 points
Trades happen at the counter during your visit. Once a prize leaves the store it cannot be turned back into points.
Come and take one home.
Cards start at $5. Put $10 or more on one and a scoop of ice cream is waiting at the counter when you are done.
Find the shop