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The floor

Forty-six claw machines.
One of them has your name on it.

Plus a Crazy Box, a marble prize pusher and six capsule towers, restocked every day. Some are stuffed with the big licensed plush; some are set up so a five-year-old can win on their first go.

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    Claw machines

    Plush, licensed characters and novelty prizes

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    Crazy Box

    Stop the light, win the box

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    Capsule towers

    Collectables, squishies and blind boxes

A long row of claw machines packed with plush toys, lit in pink and cyan
The Crazy Box machine with its lit marquee
Stacked capsule toy machines in blue, yellow and pink
Looking down an aisle between two banks of claw machines
Claw machines stretching away down the shop floor
The Crazy Box machine lit in pink and cyan on the shop floor

One of a kind

The Crazy Box

We only have one, and there is usually somebody watching it. A light runs around a grid of prize boxes and you hit the button to stop it. Get it on the square you want and the box drops.

It rewards nerve rather than luck, which is why it draws a crowd. Watch a couple of goes before you play it, because the timing is more consistent than it looks.

Drop, roll, push

Marble Prize Pusher

Drop the marble. Watch it roll. Push your prizes to the edge.

Test your timing and luck on the prize pusher. Drop your marble into the playfield and time it just right. Get the prize above to drop down below, and hopefully push it over the payout line.

The closer you get, the bigger the reward. Every drop is a chance to win, so line it up, make your move and see what you can push out.

Aim. Drop. Push. Win.

Six towers

Capsule Prize Machine

Turn the knob. Drop the capsule. Discover your prize.

Give the knob a turn and watch your capsule roll down into the collection area. Every capsule holds a surprise, so you never know what you will get.

Collect them all, trade with friends, and see which prizes you can find. With every turn there is another mystery waiting to be revealed.

Capsules are bought from the tower for five credits. They are a prize in their own right, so they are not traded back in for points.

Capsule toy machines full of collectable figures

Game cards

One card runs every machine.

Pick one up at the counter and tap it on any machine on the floor. Put $10 or more on it and scoops of ice cream come with it.

$5

5 credits

Credits only

$10

12 credits

+ 1 free scoop of ice cream

Most popular

$25

28 credits

+ 2 free scoops of ice cream

$50

60 credits

+ 3 free scoops of ice cream

Best value

$100

120 credits

+ 3 free scoops of ice cream